So with my previous post I decided to go back to my Refresher UDK scene and tweak some things. I decided that I'd tweak the lighting orientation and make the scene less static. I did that buy adding a more sinking image to the crevasse which blocks the player from entering the mansion. I wanted the player to know that as soon as they see it, its a danger zone and they do not want to go anywhere near it! I think it worked out pretty well without the need to completely overhaul it and add unnecessary hours to a finished product.
I also decided to render the scene in production just to see how long it took, not too long it seemed! but soon as it finished it crashed 0_<! but not to worry, I managed to complete a new render and it came out fine. There is such a huge difference between preview and production.
Here are some screenshots of the final scene!