So I've changed the scale of the pavement blocks as well as found a nice window/reflection material which seems more appropriate! Here are some initial shots rendered in preview. I will find the time over the weekend to tweak the lighting some more and create a video. Thanks for looking!
Thursday, 24 January 2013
Grim Dystopia Revisited
Hey guys decided to revisit my UDK project because I wasn't happy with some of the scaling. The pavement blocks looked a little too big and I wasn't happy with the effects on the windows.
So I've changed the scale of the pavement blocks as well as found a nice window/reflection material which seems more appropriate! Here are some initial shots rendered in preview. I will find the time over the weekend to tweak the lighting some more and create a video. Thanks for looking!
So I've changed the scale of the pavement blocks as well as found a nice window/reflection material which seems more appropriate! Here are some initial shots rendered in preview. I will find the time over the weekend to tweak the lighting some more and create a video. Thanks for looking!
Labels:
3D,
Art,
Grim Dystopia,
UDK,
Unreal
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